Tuesday, November 29, 2016

Holiday Shopping For Comic & Sci-Fi Fans

We're fast approaching December, and for the Comic & Sci-fi Fan, it's a big month for movies.

It's also a big month for holiday toy shopping (which is why the big movies come out in December) and all of the must have tie-in-toys are already on the shelves.

If you're a fan of the genre, you may know what you want, but if you're buying for that special Comic & Sci-Fi fan you know and love, choosing the right item can be a little tough.

How do you know what's going to be hot, and what's going to be left in the stores, collecting dust until the tie-in-toys for the summer movies are released? Sometimes it's tough to tell, so I've put together a handy holiday shopping guide for 2016 that will tell you which toys are must-haves, and which toys are must-misses.

If we look at the holiday movie release schedule this year (from November-December) we can see that there are three important movies that are just released, or coming out soon.

They are:

Dr. Strange
Fantastic Beasts and Where to Find Them
Rogue One:  A  Star Wars Story

The hottest comic and sci-fi toys will be tie-ins for these movies, so let's take a look at each movie, and figure out what to get.

Rogue One: A Star Wars Story:

Without a doubt, Rogue One will be the number one toy giant this holiday season. That's good news, because as I write this, Rogue One has not yet been released, and won't be released until December 16, so now is the time to buy the specifically Rogue One toys featuring the all new characters in the movie.

My suggestion is to make sure that you're buying "Rogue One" toys, and not Star Wars toys related to any of the other movies.  Often times, stores will try to trick you by placing older toys out front, under a sign or banner for the current movie, so make sure that any Star Wars toy you buy has a "Rouge One" logo somewhere on the box. Action figures featuring the new characters are always in high demand.

Fantastic Beasts and Where To Find Them:

Not as hot as Rogue One, these toys are still a great choice.  Like previously stated, make sure anything you buy is specifically from this movie.  Book stores are a great place to find the latest Fantastic Beasts toys.

Dr. Strange:

In third place is Dr. Strange.  Same rules apply, but this movie is not going to have the toys that are in highest demand.

***

This wraps up my holiday comic & sci-fi buying guide.  Happy Shopping!

Tuesday, November 22, 2016

Happy Thanksgiving!

Happy Thanksgiving!

In two days, we celebrate Thanksgiving, and all of us at Perro Worldwide will be enjoying the long holiday weekend, from November 24-27.

Regular updates to the PWC website will resume on Monday, November 28th.

That's all for this week, because there's Thanksgiving shopping to be done, and the dinner guests will be here before I can say "turkey" three times fast!

Wednesday, November 16, 2016

Nim

Have you ever played Nim?  You probably have, in some form or another.  It's an ancient game with several variations.

Here are the basics:

Marbles are arranged into four rows.  Row 1 has one marble, row 2 has three marbles, row 3 has five marbles, row 4 has seven marbles.  Different versions of the game have different numbers of rows and marbles.

Two players go back and forth, taking removing as many marbles as they wish from whichever row they wish. The winner is the person who forces their opponent to take the final marble.

It's a math game, and it's an important part of an upcoming episode!

Friday, November 11, 2016

All New PWC Website

We will be launching an all new version of the PWC website in the coming months!

We're very excited about the next evolution of Perro Worldwide, and behind the scenes, it's getting busy!

More details about this exciting development will be coming soon, but I wanted to announce it here first.

Wednesday, October 19, 2016

MPSS and the Hub Tournament

This Wednesday, Mission Park Street Stories is all new with an episode that takes place at the Hub Tournament...  Yes, that Hub Tournament from High Heel Samurai.

In the first episode with clear links to High Heel Samurai, Team Mission Park finds themselves fighting for their lives at Boston's second most famous fighting competition!


Tuesday, October 11, 2016

MPSS Cast Photo-Shoot

A little over a week ago, we held a Cast Photoshoot for Mission Park Street Stories.

We'll be officially releasing a new series of MPSS Posters in the coming weeks, but waiting is never fun, so today I decided to give you a sneak-peek!

Tuesday, October 4, 2016

How dark should a story be?

Lately, there seems to be a debate between comic & sci-fi fans about how dark a story should be. There isn't just one correct answer. There are some absolutely amazing comic & sci-fi stories that are light, and there are some absolutely amazing comic & sci-fi stories that are dark.

Personally, my favorite superhero stories have a mix of both light and dark, and to show you why, I'm going to tell you a story.

Below, you'll find an ultra-short superhero adventure starring Chris Ember, the fiery superhero who can transform into fire, water, or electricity at will...

***

Chris Ember
The Neutral Tremont Street Showdown

Chris Ember turned up the volume. He had to hear every word.

Julie Timber: "This is Julie Timber, reporting live from downtown Boston. Police have Tremont Street blocked off, attempting to keep crowds away from the violent scene. Massive casualties have already been reported, and unless Poison-Wraith can be stopped, the numbers could climb exponentially."

In a bolt of lighting, Chris was gone. He materialized on Tremont Street instantaneously, directly in front of Poison-Wraith.

Poison-Wraith: "Chris Ember... I'm not surprised."

Chris Ember: "Nobody else gets hurt tonight, Wraith. Drop the plasma swords."

Poison-Wraith: "You really are a fool, Ember. Not even you can stop me."

Out of control, Poison-Wraith lunged towards Chris, swinging his swords wildly. The fight was intense, as Chris dodged one swinging sword after another. As Poison-Wraith lunged forward with a final thrust, Chris electrically bolted upwards, and then back down, behind Poison-Wraith.

Without time to react, Poison-Wrath crashed into a side-wall, knocking himself unconscious. As quickly as it began, the fight was over.

Chris turned back, towards the end of the street, where he could see the lights from the police cruisers blaring.  And then, in a bolt of lighting, he was gone.

***

That particular story wasn't light or dark. It was neutral. Want to see what it would it look like if we lightened it up?  Let's find out.

***

Chris Ember
The Light Tremont Street Showdown

Chris Ember turned up the volume. He had to hear every word.

Julie Timber: "This is Julie Timber, reporting live from downtown Boston. Police have Tremont Street blocked off, attempting to keep crowds away from the dastardly Poison-Wraith. Can anyone save the city from this unimaginable foe?

In a bolt of lighting, Chris was gone. He materialized on Tremont Street instantaneously, directly in front of Poison-Wraith.

Poison-Wraith: "Chris Ember... I'm not surprised."

Chris Ember: "You picked a bad night to cause trouble, Wraith. Drop the plasma-tomatoes."

Poison-Wraith: "You really are a fool, Ember. Nobody can stop me!"

Out of control, Poison-Wraith lunged towards Chris, throwing plasma-tomatoes wildly. The fight was intense, as Chris dodged one tomato after another. As Poison-Wraith lunged forward, he made a terrible error, stepping on one of his very own tomatoes, and slipping backwards, into a trash can, knocking himself unconscious.

As quickly as it began, the fight was over.

Chris Ember: "Now that's what I call stepping in it!"

Chris turned back, towards the end of the street.  A crowd of people were rushing towards him, eager to meet the hero of Boston.

Police Officer: "You did it, Chris!  You saved us all."

Chris Ember: "All in  day's work, Officer!  All in a day's work!"

***

That was the light version. Pretty lame, right? Let's go the other way and darken it up something serious.

***

Chris Ember
The Dark Tremont Street Showdown

Chris Ember turned up the volume. He had to hear every word.

Julie Timber: "This is Julie Timber, reporting live from downtown Boston. Police have Tremont Street blocked off, attempting to keep crowds away from the violent scene. Massive casualties have already been reported.  What remains of Tremont Street looks like battle-zone.  Unless Poison-Wraith can be stopped, the numbers could climb exponentially."

Crushing the remote in his hand, Chris stood up, and in a bolt of lighting, he materialized on Tremont Street.

The reporters were not exaggerating. The devastation was beyond anything Chris had ever seen. Standing directly in front of him was Poison-Wraith.

Poison-Wraith: "Chris Ember... I'm not surprised. Ready to die like so many others?"

Chris Ember: "Nobody else dies tonight, Wraith. Nobody but you. Now, drop the plasma swords before I burn you to a crisp."

Poison-Wraith: "You really are a fool, Ember. You can't stop me."

Out of control, Poison-Wraith lunged towards Chris, swinging his swords violently. The fight was intense, as Chris dodged one swinging sword after another. As Poison-Wraith lunged forward with a final thrust, Chris electrically bolted upwards, and then back down, behind Poison-Wraith.

Without giving Poison-Wraith time to react, Chris locked his arms around the monster's neck, and then slamming him head first, into the wall, knocking him dead.

As quickly as it began, the fight was over.

Chris turned back, towards the end of the street, where he could see the lights from the police cruisers blaring.

Chris Ember: "Spineless cowards!"

And then, in a bolt of lighting, he was gone.

***

So, now you've read the same story three times. What's the takeaway?

While we had the same exact villain doing the same exact thing three times, they were all very different.

The first version of the story, which was neutral, played it safe. In that version, there is nothing exceptional about the hero or the villain. It's not terrible, but it's not an overly interesting story, lacking both intensity, and humor.

 The light version of the story is no better. While it amps up the humor, it took away all the danger and, more importantly, all the important decisions away from the hero.

In the light version, the villain isn't a credible threat, and he was ultimately subdued by his own clumsiness. Chris Ember, while involved in the fight, watched as Poison-Wraith subdued himself.

This story isn't light because of the silly weapons and bad one-liners.  (Though it doesn't help.) It's light because the element of danger has been completely removed, and because the hero does nothing brave or heroic to save the day.

Conversely, the dark story over-played the danger.  The villain was overly dark, to the point of absurdity, and the hero used excessive force subduing the enemy when he didn't have to, making his actions wrong. It concluded with Chris showing contempt for the people he just saved. All in all, not a great read.

***

That's why I go back to my original point.

A good superhero story should have elements of light and dark at the same time.  The villain needs to be a credible threat, absolutely dark, with a clear motive, and cruel plans. The hero needs to hold strong to his moral values, or risk becoming the villain, but make tough choices that lead to victory.

Comedy can be inserted, but not in a poorly executed, one-liner-kind-of-way, but in a dramatic, character specific way, more subtle in tone.

Perhaps the best way to explain is to tell this story one last time...

***

Chris Ember
The  Final Tremont Street Showdown

Chris Ember turned up the volume. He had to hear every word.

Julie Timber: "This is Julie Timber, reporting live from downtown Boston. Police have Tremont Street blocked off, attempting to keep crowds away from the violent scene. Massive casualties have already been reported, and we're getting word now that Poison-Wraith has taken a hostage!"

In a bolt of lighting, Chris was gone. He materialized on Tremont Street instantaneously, directly in front of Poison-Wraith, who had his back turned towards Chris.

Poison-Wraith: "Chris Ember... I'm not surprised."

Chris Ember: "Nobody else gets hurt tonight, Wraith. Drop the plasma swords."

As Poison-Wraith turned around, he revealed his hostage, Monica Tello... The only woman Chris Ember has ever truly loved.

Chris Ember: "Oh no!"

Poison-Wraith: "You really are a fool, Ember. You think I would come unprepared?"

Monica Tello: "I'm sorry, Chris, I had to try to stop him."

Poison-Wraith: "And she was doing quite well, too. At least for a little while. She managed to disarm all but one of my bombs.  This one!"

Poison-Wraith revealed one final tomato bomb.

Monica Tello: "Don't worry about me! You need to stop Poison-Wraith. The entire city is in danger."

Chris Ember: "Let her go, Wraith."

Poison-Wraith smiled demonically before violently throwing Monica into the side wall. In a bolt of lighting, Chris materialized on the other side of the street, catching Monica before she fell to the ground.

Chris pressed his hand to Monica's head, which was cut on the corner of the wall.

Chris Ember: "I'm getting you out of here."

Monica Tello: "No, Chris, it's just a scratch, you need to stop Poison-Wraith."

Without warning, Poison-Wraith threw his final tomato bomb into the sky, where it quickly picked up speed, shooting higher upwards.

Poison-Wraith: That bomb is programed to detonate over the city, radiating everything.  Try to stop it, and I gut your girl. Stop me, and the bomb goes off. Your call, hero.

Monica Tello: "Chris, you need to stop that bomb."

Chris Ember: It's not an either/or choice, Monica. Not light or dark...

In a flash of lighting, Chris picked up Monica, and bolted upwards, into the sky, grabbing the tomato bomb before it could explode. He dropped it over the atlantic, far away from everyone.

One more bolt of lighting, and he was back, with Monica at his side, standing in front of Poison-Wraith.

Chris Ember: "You're finished, Wraith!"

It a fit of rage, Poison-Wraith lunged towards Chris.  The fight was intense, as Chris dodged one swinging sword after another. As Poison-Wraith lunged forward with a final thrust, Chris electrically bolted upwards, and then back down, behind Poison-Wraith.

Without time to react, Poison-Wrath crashed into a side-wall, knocking himself unconscious. As quickly as it began, the fight was over.

Monica Tello: "Nicely done, Chris.  Now, how's about you take me someplace far away and fun!

Chris Ember: "I was thinking more like the hospital."

Monica Tello: "You must be joking, I told you, it was only a scratch. Now scoop me up! If we're not bolting to Italy for breakfast in the next five minutes, I'll be pouty all day.

Chris smiled, and in a bolt of electricity, they were gone.

Wednesday, September 21, 2016

What is a superhero? - Part II

Two weeks ago, we came to the conclusion that costumes, a secret identity, and powers are not required elements of a superhero.

We also noted that while powers are not required, heroes without powers use fight training, gadgets, and technology as a replacement.  We concluded that while powers are not a necessity, some form of physical advantage is a necessity.  

But if that's all it takes, then there are many hero characters who could be defined as superheroes but aren't.  James Bond for example.

So, what is a superhero?

I have the answer, and it's shockingly simple:

A superhero is a person with some form of physical advantage against their enemies who publicly fights crime.  That's the key!  The part about fighting crime publicly.  Even superheroes who lurk in the shadows have a public reputation.

Secret identities, costumes, powers...  They're great additions to a character, but they don't define the hero.

Wednesday, September 14, 2016

Watching The Story Unfold

I have a whole blog entry that I should be writing this week...  A continuation of what I was talking about last week.

And I will be continuing.

But not today.

Mostly because I'm in the middle of editing the next episode of Mission Park Street Stories, and I'm in the zone.

The editing zone!

And when the scenes are working, and the story is coming together, it's hard to pause.

So, on that note, I'll be back next week with more interesting things to say.

Tuesday, September 6, 2016

What is a superhero? - Part I

What is a superhero?

For the longest time, a superhero was considered to be a costumed adventurer, fighting crime with a wide range of powers, often maintaining a secret identity to keep their hero life and private life separate.

But does a superhero need a costume?  Does a superhero need powers?  Does a superhero need a secret identity?

The surprising answer to all three questions is no.  A superhero needs none of these things.  But if that's the case, then I'm back to where I started.  What is a superhero?

Let's do a little deconstructing...

We'll start with the easy one first.  The secret identity.  Just like capes, many superheroes have them, but many of them don't. Without further explanation, a secret identity is most definitely not a requirement.

Now lets examine the costume.

In comic format, the costume helps to identify the leading character, and serves as a recognized symbol for branding, both in the real world, and in the fictional world where the hero lives.

In film, the costume works in much the same way, but with less need to distinguish the main character from the other characters on screen. Often, the costume is translated in as practical a way as possible, with varying levels of success. The costume is important, but a lack of a costume does not mean a lack of a superhero.

For a long time, costumes on film were heavily modified, or abandoned entirely, to create a more realistic adaptation of a character. I don't advocate dropping the costume, as I am very pro-costume, but it isn't an essential.

Now we'll look at the powers, and here is where I think it starts to get tricky. While most superheroes fight crime with some type of superpower, there are many superheroes who fight crime using gadgets, technology, or advanced intellect.

It would be great to end here, and say that powers are not a necessity, but that would be too easy.

If we examine this in more detail, gadgets and technology, while not technically superpowers, work in exactly the same way.

Gadgets and technology featured in comics are often scientifically far beyond what is possible in the real world. Even something low-tech, like Batman's grappling hook, wouldn't exactly work in a practical way.

For this reason, I'm going to include gadgets and technology as a form of superpower. Looking at it that way, I think it's fair to say that, no, having superpowers isn't a superhero requirement, but the gadgets and technology that powerless superheroes use essentially gives them the same advantage a person with superpowers would have.

As a result, we have to conclude that while powers are not specifically needed, a physical advantage beyond a hero's enemies is. And that's where we can start to define what what exactly a superhero is.

***

There's so much more to talk about, but I have to stop here. Be sure to check back next week for "What is a superhero? Part II"

Tuesday, August 30, 2016

James Bond Movie Ranking - Latest Update

I was recently asked about my James Bond movie rankings, and why I never updated the list after the release of Spectre. Honestly, I just never thought to do it.  But since I was asked, I decided I might as well update the list.

If you want to read my previous entries on the subject, the can be found by following the links below.

Here they are:

Entry 1:  Click here! 

Entry 2:  Click here! 

But to recap, James Bond was a big inspiration for Tessa Faux, so one day I decided to rank the movies. This was before Skyfall was released, and when it was, I did an update to the ranking.

As I've said before, I make a distinction between all Bond movies after Die Another Day, which are part of the new reboot continuity, and as such, I rank them separately.

Here's the updated list with Spectre included in the mix:

1. Skyfall 

Previous Review

For the first time in a long time, this is James Bond as he should be. The classic elements are back. So much, that we’re treated to a Bond very much Pre-Goldeneye, which to me was the start of big changes for the Bond Franchise. 

The ending is pure gold. Seeing Bond step in M’s office, exchanging pleasantries with Moneypenny… Incredible! 

I still don’t understand why the gun barrel is at the end, but I expected it. Maybe this is just going to be how it is for post-reboot Bond. If they keep it like this from now on, it’ll just serve as the distinction between pre-reboot and post-reboot. But knowing Hollywood, next time it’ll be in the beginning for no apparent reason.

Overall, one of the best Bond movies yet. I can’t wait for the next adventure! 

Updated review after seeing Spectre

No real chance, I still think this is a great Bond film. But I called it about the gun barrel. Back at the beginning in Spectre for no reason whatsoever.

2. Casino Royale 

Previous review: 

Okay, this is hard because as a movie, it was good. But as a Bond movie... It's very different. 

The whole vibe is off. There is no Q, no Moneypenny, and very few gadgets. The stunts are less extreme, and Craig plays Bond far more serious than anyone who came before him. He makes Sean Connery look like Roger Moore, and that's saying something. 

Judi Dench returns as M despite the fact we've gone ahead with a full reboot, and her presences is overpowering. It's like the Adventures of James Bond and his stern boss M who constantly berates him. And did you notice that there weren't any beautiful shadow girls in the opening credits? What is up with that? 

The classic gun barrel opening is also modified, and it's the first in the entire "official" series to break standard opening formula. I didn't like that, but I gave it a pass because it was a reboot. I was optimistic that it would return in the next movie... But we'll get to that next. 

Updated review after seeing Skyfall

Much of how I felt before is the same.  After seeing Skyfall, it’s easier to explain Judi Dench’s return as M, as in the post-reboot Bond universe, she is his first boss.  In a way, she isn't the same character she played during the Brosnan era.  As for the gun barrel, I'm just working on the premise that this is the way it is going to be post-reboot.

Updated review after seeing Spectre

No change.

3.  Spectre

I was hoping that this film would be far better than it was.  An okay bond movie, and the gun barrel is back in the beginning...  But why!?!  After getting used to it at the end, and settling on the thinking that post-reboot Bond would always have it at the end, it's at the beginning again!?!

I won't dwell on that.  Like I said, it is an okay Bond movie, but nothing about it really stands out as exceptional.  A weaker entry in Daniel Craig's mixed bag of films.

3. Quantum of Solace 

Previous review: 

Bad on so many levels. This could be the only official Bond movie that I don't like. Terrible camera work that looks more like Bourne than Bond. Horrible plot, and no fun. A direct sequel to Casino Royale, and an utter train wreck. Still no Q and still no Moneypenny, but a giant heap of boring old Judi Dench as stern, un-fun M giving it to Bond. I can't say enough bad things about this film. 

But the biggest offence and worst thing about this movie? No traditional Bond opening with the gun barrel. I let it slide in Casino Royale, but this is unacceptable! It's like they were doing their best not to make Bond movie. And no, putting the gun graphics at the end doesn't make up for not having it at the beginning. 

Updated review after seeing Skyfall 

Not much has changed.  Even after Skyfall, I still find this to be a terrible Bond movie. I’m willing to let the lack of gun barrel go, because my new thinking is that it will now always be at the end, but I still like it better at the beginning.  

Updated review after seeing Spectre

This move still sucks.

Tuesday, August 23, 2016

My Favorite Quote About Superheroes

One of my favorite quotes about superheroes comes from Les Daniels.

He was talking about Superman, and the quote comes from his comprehensive book - Superman: The Complete History. The quote reads: "It's a bizarre story, about a strange visitor from another world, but at its heart it's a very human story too, about the dream of having power, and the hope of knowing love."

Though Daniels was talking about Superman, I believe this quote can be applied to most superhero characters... Minus the "strange visitor" part. 

The most important element is at the end: "The dream of having power, and the hope of knowing love." To me, that pretty much sums up what superheroes are all about. 

I find it an optimistic quote because the most compelling part of the superhero story can be achieved in the real world. It's about finding impossible strength in whatever you decide to do in life, and finding that amazing person to share it with.

So, yes, it is possible to be a real-life superhero!

Tuesday, August 16, 2016

More Details About The New MPSS Costumes

Recently, I wrote about the new costumes that we'll be seeing in an upcoming episode of Mission Park Street Stories. Episode 4 to be specific.

After an involved design process, the costumes are ready, and they look incredible!

We'll be holding a cast photoshoot in the coming weeks, and after that, I'll be posting some pictures of the finished costumes right here on the PWC Blog, so you'll get a chance to see them before the show is released.

I think you'll like what you see because the costumes have a very stylish street-look, but retain a completely superhero vibe that is uniquely Mission Park Street Stories!

I'd tell you more, but If I do, it might spoil the reveal!

Monday, August 8, 2016

The Superhero Genre

It wasn't always this way, but in recent years, "the superhero movie" has become a specific genre of filmmaking. Sometimes people refer to these movies as "comic book movies," but comics have a wide range of genres, which includes superhero adventure stories, so "superhero movie" seems like a more accurate description.

I touched upon the concept of the superhero genre last week, but today I want to dig a little deeper. The superhero movie is unique.  It ties together elements of action, sci-fi, fantasy, and romance. It's also operatic in nature, with larger than life heroes and villains, and readily identifiable costumes.

What makes the Superhero genre so captivating is the precise balance of action, sci-fi, fantasy, and romance. Too much action, and the fantastical nature of the genre disappears. The movie becomes "just another action flick." To much sci-fi, and the movie becomes mired down in the technical details, without exploring the wonder. Too much fantasy, and the superhero story loses it's sci-fi roots, becomes less realistic, and less relatable. Too much romance, and the action diminishes.

It is precisely this reason why superhero stories are so hard for even the seasoned writer to craft.  It takes a special love of the genre to pen a truly exceptional superhero adventure. Everyone has their own interpretations of various characters and stories, and oftentimes, people prefer a higher level of one of the four elements of the superhero genre.  They either want more action, more sci-fi, more fantasy, or more romance.

When a writer is charged with the task of penning the next great superhero adventure, they don't always recognize that the balance of action, sci-fi, fantasy, and romance has to be equal. They favor one element more than the others, and it throws the balance of the story off.

Bad superhero movies forget what they are, and push a specific genre of film on screen.  Good superhero movies balance the action, sci-fi, fantasy, and romance together seamlessly.

Monday, August 1, 2016

Real Heroes & Real Muscle

The days of padded muscles are over.

Years ago, Sylvester Stallone lamented that "tough guy" action stars were being replaced with less muscular counterparts. 

In his words, "It was that first Batman movie. The action movies changed radically when it became possible to Velcro your muscles on. It was the beginning of a new era. The visual took over. The special effects became more important than the single person. That was the beginning of the end."

While I do agree with what Stallone is saying, he misses one key point. Superhero movies are not simply action movies. They're part of a specific genre of filmmaking that combines action, sci-fi, fantasy, and adventure.

The reason less muscular actors can be cast for superhero roles is because the nature of the storytelling is more fantastic. Characters have powers and abilities that don't require the actor to be so physically fit, and they perform impossible feats that demand special effects beyond simply punching and kicking an opponent.  

Casting Michael Keaton as batman was inspired in 1989. His performance was amazing, and he stands out as my second favorite caped crusader. That is... Until Ben Affleck embodied the role.

The rules have changed.

Superhero movies are still evolving, and today, putting an actor in a padded muscle-suit wouldn't work. Part of the pre-production process for a superhero movie now involves actors training for the role. 

People want to see the actor become the hero, and they can't do it with just the costume alone. Ben Affleck seriously put on the muscle for his role in Batman V Superman, and the results are well worth it. He delivers a nuanced performance and he looks the part.

I think this is an important step forward in the superhero genre, because it's going to elevate the quality of film. The idea of a superhero being a spandex wearing adventurer with underwear over his tights is becoming a thing of the past, and I predict a future with action stars like Sylvester Stallone finding a place in the comic and sci-fi genre.

Tuesday, July 26, 2016

SDCC Wrap Up

Well, another San Diego Comic-Con has come to a close. The big event took place last weekend, ending on Sunday, July 23.

It was a huge show, filled with lots of fun and excitement, and it's going to be a big year for comic & sci-fi fans.

I'm looking forward to seeing everything new that is just around the corner, and there couldn't be a better time to be working in the world of comics & sci-fi.

There will be lots to talk about next week!

Tuesday, July 19, 2016

New MPSS Costumes

Today I find myself finalizing new costumes that will be appearing in an upcoming episode of Mission Park Street Stories.

Balancing look and functionality is the hardest part of the design.  The costume need to look great on camera, as well as being easy enough to wear while performing stunts and action.  If the costume is too restrictive, complex movements won't be possible.

I like designing superhero costumes, and I like finding that balance between form and function.  It's an exciting process, and I'm looking forward to seeing audience reactions when the new costumes make their debut in episode 4!

Tuesday, July 12, 2016

San Diego Comic-Con 2016

San Diego Comic-Con is just around the corner... July 21-24... And if you can't be there in person, you can watch it on television on the Syfy Network. (Check your local listings for dates and times.)

This is the 49th convention, and SDCC has evolved considerably since Comic-Con #1, which was held on March 21, 1970 at the U.S. Grant Hotel. That year, 145 people were in attendance, and special guests Forrest J Ackerman and Mike Royer made appearances.

Last year, over 160,000 people attended SDCC #48, and numbers this year are expected to be even bigger. Today, SDCC is more than a comic and sci-fi convention.  It's an important entertainment event, not just for comic and sci-fi fans, but for major entertainment companies, celebrities, and brands, who are ready to showcase their latest works.

It's very exciting to see more and more people discovering the wonder of comic & sci-fi entertainment, and the SDCC attendance numbers show just how far we've come. SDCC #1 had 145 people in attendance. Every year, the number of attendees grew incrementally. SDCC #2 had 300 people in attendance. SDCC #3 had 800. The year after that, close to 1000.  

The growth has been gradual, and at no point did comic and sci-fi entertainment become suddenly popular.  I think it shows that this amazing form of entertainment is no passing fad, and as the number of comic and sci-fi readers grows, the SDCC is only going to get bigger.  

With that, I want you to enjoy SDCC this year, and know that we, as comic and sci-fi fans, are a growing number!

Tuesday, July 5, 2016

The Continuity Dumper

When creativity is lacking, many comic writers will begin crafting a very specific kind of superhero story. It's a poorly written story. An ugly story. And it hides in plain sight.

Readers don't care for this kind of story, but it sells comics because it promises big changes. That's the first lie, and you shouldn't be fooled. What I'm about to share is a deep dark secret lurking in the bowels of every major comic book company. A bad stock story that has been re-told countless times...

And I've given it a name: The Continuity Dumper!

The "Continuity Dumper" is an ugly beast of a story that promises so much, and delivers absolutely nothing. It's a poorly written scam designed to collect your hard earned money, that could be better spent on quality comics.

The best way to expose the "Continuity Dumper" is to show you how it works through story. We're all familiar with comic book solicits - They're advertisements, often featured on comic book company websites, that show the cover art for future comics, along with short blurbs that describe what will be happening in the issue. Put simply, they're previews.

Below, you'll find solicits for a fictional upcoming Tessa Faux Adventure, written to expose the "Continuity Dumper."

So without further ado, I present:

*****

SPACE TRUTH
A "CONTINUITY DUMPER" STORY

Tessa Faux:  Issue 235 - "Space Truth - Part One"

Tessa Faux has a simple origin: Watching the world crumble around them, society elites Myles and Sarah Faux vowed to turn their only daughter into a powerful crimefighter.  Everything changes in this thrilling issue when we reveal the truth of Tessa's past, and her shocking new origin that begins in space!!!  This issue will be released with five special glow-in-the-dark variant covers!

The Fan Reaction:

"Are they seriously changing Tessa's origin?  This is huge.  I have to get this comic the day it comes out, and you better believe that I'll be buying all five variants!"

The Truth about this issue:

Due to a lack of creativity, the writer has chosen to tamper with a firmly established origin, and changed the character for the sake of change, rather than writing an original adventure with a popular pre-established superhero.  Should these changes be a hit with readers, they'll be permanent.  More likely, readers will hate the changes.  This comic sells, not because the story is good, but because it promises change.

 
Tessa Faux:  Issue 236 - "Space Truth - Part Two"

Tessa Faux - The Space Phasing Vixen!  Tessa's new status quo creates ripples throughout the PWC universe.  After learning that she is truly a Space Phasing Vixen, with the ability to phase through solid matter, Tessa must break the news to her sidekick, Apple Orchard.  How will Apple respond to Tessa's shocking reveal?

The Fan Reaction:

"Oh no! They completely retconned Tessa's origin. Now she's a genetically engineered warrior from space, and not the down to earth vigilante we all knew and loved.  And why on earth did they give her the ability to phase through walls!?!"

The truth about this issue:

Tessa's new origin is shocking, poorly crafted, and without a doubt it won't last. But for the moment, the comic is seriously selling, which makes the writers think their work is a hit.


Tessa Faux:  Issue 237 - "Space Truth - Part Three"

Still in shock from Apple's sudden departure from "Team Faux," Tessa decides that the best way to move forward is to embrace her new identity with an all new black-leather costume. Great timing, because Tessa Faux - The Space Phasing Vixen - is needed when an all new super-villain comes to Boston.

The Fan Reaction:

"With such a great origin, I don't get why they're pushing this whole "Space Vixen" angle.  And No, no, no!  Tessa's new costume is terrible!"  She doesn't wear black, she wears red!

The truth about this issue:

The new costume is terrible, and fans will hate it. But it will sell issues, and you better believe that tie-in toys will be sold, featuring Tessa in her new duds. The fan-response is already proving that this retcon is a disaster. While it was selling great in the beginning, the comic is now losing readers, so restoring the original status quo will need to happen soon.


Tessa Faux:  Issue 238 - "Space Truth - Part Four"

Tessa Faux investigates a series of grizzly murders. Can the Space Phasing Vixen find the killer lurking in the shadows? And who is the mysterious shadow woman who seems to be following Tessa wherever she goes?

The Fan Reaction:

"I hate Tessa's new status quo since the retcon. She was never supposed to have superpowers, and her new ability to phase through walls is stupid. If things don't go back to normal soon, I'm done reading, but I'm going to continue to be very vocal about my dislike of the new direction."

The truth about this issue:

The actual story about Tessa stopping a killer is unimportant because readers can't get past the changes made to Tessa's character. Surprised by the lack of interest in the new direction being taken for Tessa Faux, getting Tessa back to her old self is top priority. An explanation will be provided in the next issue.


Tessa Faux:  Issue 239 - "Space Truth - Part Five"

Tessa Faux meets Tessa Faux!?! Doppelgangers run wild! What is happening!?! Have we gone mad! The mysterious shadow woman reveals herself to be the original Tessa Faux. But if she's Tessa, who is the Space Phasing Vixen we've all come to know and love? Do not miss the thrilling penultimate issue of "Space Truth!"

The Fan Reaction:

"I'm so happy that the Phase-Tessa is actually an imperfect duplicate of the real Tessa. Now the real Tessa needs to take out her doppelganger and bring an end to this lousy story."

The truth about this issue:

The cloning story was a last minute editorial decision to facilitate the return of Tessa's original origin and costume. Had the "Space Phasing Vixen" idea been a hit with readers, the new status quo would have remained in effect.


Tessa Faux:  Issue 240 - "Space Truth - Part Six"

It's Tessa VS Tessa: Who will win? And which Tessa Faux will be left standing?

The Fan Reaction

"Epic! The real Tessa is back! Loved, loved, loved this issue! And you know, it's pretty cool that "The Space Phasing Vixen" will be getting her own title. Knowing that she's not really Tessa makes her kind of cool. I'll check out the first issue!"

The truth about this issue.

The end of a disliked, but profitable storyline. A trade collecting this adventure will soon be released with an introduction by the author. The "Space Phasing Vixen" is getting her own title (which won't last 10 issues before being cancelled) and a new adventure featuring the original Tessa Faux is on the horizon.


Tessa Faux:  Issue 241 - "Jungle Woman - Part One"

After the riveting conclusion of Space Truth, we go back to basics... Literally! Why is Tessa Faux living in the Jungle? What is with her new forest costume? Who are the mysterious Forest People and where is Apple Orchard? All these questions and more will soon be answered.

The Fan Reaction:

"WTF!?! First she's in space, and now she's in the jungle? Why do they keep messing with Tessa's continuity!?! If these changes are permanent, I'm going to be seriously angry."

The truth about this issue:

The Continuity Dumper begins again...

Tuesday, June 28, 2016

My Writing Process

I'm writing an upcoming episode of Mission Park Street Stories. It's turning out rather nicely, and today I thought I'd talk about the writing process.

Though, as I think about it, "the" writing process implies that there is only one correct way in which a person can write something. Maybe more accurately, I'm going to talk about my writing process.

I'm not a big fan of outlines or scene breakdowns. I find that they limit the creative possibilities. I do have a general story idea for each episode, but it's much more exciting to begin writing without any restrictions on scene.  

As I write, it's almost as if I am reading along, because I don't know what is going to happen next. Sometimes I feel like the characters are writing the story themselves. This all might sound a little crazy, especially if you're not a writer, but it makes sense to me.  

I think that if you know your characters, you know how they behave, and when you put them in different situations, it's easy to step into their shoes, and write what they'll do next. The choices that they make can open up new possibilities, and I'm often very surprised by where the story goes.  

After my first draft is written (outline free) I go back and re-focus the plot. Often, I'll have numerous plot-points and side-stories that need to be trimmed, or cut entirely, because they don't necessarily fit in with the larger story that I decided to tell.

I always save what I cut, because sometimes there are great scenes that can be used in future episodes. I have a whole folder filled with "b-stories" that might one day be inserted into a new script.

When I'm done re-focusing the story, I go through one more revision, where I clean up the entire script.  After that, I have a fresh episode, ready to be filmed.

So there it is...  My writing process!

Tuesday, June 21, 2016

Website Updates

We made some big updates to the Perro Worldwide Comics website over the weekend.  Listed here, are all the updates, ordered by page:

1.  Front Page:  The video window has been updated with a new preview picture.

2.  Comics Page:  The comics page has been updated with an all new key-splash image.

3.  Film & TV Page:  Probably the biggest change, the Film page and the TV page have been merged together. This allows us to showcase all live-action PWC projects in order of release, without visitors having to switch back and forth between two pages. The video window has been updated with a new preview picture, and we improved navigation to each of the movie and television mini-sites, to make the viewing experience more seamless.  The Film & TV Page also received a new key-splash image.

4.  Fashion Page:  We added an all new fashion page to the Perro Worldwide Comics website. On this page, we are showcasing PWC fashions, and we have new and improved direct links to the PWC Style & Living mini-site, as well as links to the all new PWC Style Store.  Like the Comics page and Film & TV page, the Fashion Page also received a new key-splash image.

There will be some minor updates taking place throughout the week as we finalize these changes, so check back regularly to see what's new!

Tuesday, June 14, 2016

Read, watch, repeat.

As someone who works in the comic industry, I make it a point to read and watch as much comic & sci-fi entertainment as possible.

It's a definite job-perk, but I don't like everything that I read and watch. In-fact, there are some things that I absolutely loathe... I won't name names. I watch it all because it helps me to be a better writer and director.

For most comic creators, their love of the medium begins with a single character. It's a great start, and it's certainly the reason that I got into the industry. But I quickly realized that if I was going to be working in this business, I needed to know about everything that came before and everything currently being released.

I suppose I'm bringing all this up because, yesterday, I found myself organizing the shelves that house my comic and sci-fi movie/television collection. I had to smile as certain titles caught my eye, because there are some really great selections on that shelf, as well as some really terrible selections. But I know them all, and it's given me a deeper understanding of the entire genre. 

My advice this week is simple. If you're looking to become the next big comic sensation, knowing your industry is a must!

Tuesday, June 7, 2016

Constance Faux


Our June splash picture features Constance Faux.  But who is Constance?  Put simply, she's an all new character, and she's going to be playing an important role in upcoming episodes of Mission Park Street Stories.

Friday, June 3, 2016

During Production

This week has been very busy because we're moving the entire Perro Worldwide Comics studio to a bigger space.

It's been a surprisingly reflective experience because every single object in the studio reminds me of exciting times during production.

I've always thought it was interesting how entire worlds are created on a set, and how after production wraps, everything is broken down as though nothing ever happened.

I'll have more to say next week...  Right now, I have some light-stands to move.

Tuesday, May 24, 2016

The Hub Tournament Returns

Filming for Mission Park Street Stories continues with a very special episode.  Fans of High Heel Samurai should take note, because we're revisiting the Hub Tournament!  This is a style event, and prepping for the episode has been intense.

As a special preview, check out the Official Hub Tournament Poster:


Tuesday, May 17, 2016

Darwyn Cooke Remembered

Darwyn Cooke passed away on Saturday, May 14.

Mr. Cooke is one of my absolute favorite comic book artists, and a huge inspiration.  His amazing graphic novel "DC:  The New Frontier" stands out as one of the greatest superhero stories ever told, and if you've never read it, I highly recommend that you do.

There are very few people working in the comic book industry that can both write a compelling story, and draw the art.  

Darwyn Cooke was one of those few.  He will be missed.

Wednesday, May 11, 2016

Time Traveling With Comics

For fans of comics and sci-fi, it is possible to go back in time.  I know it's true, because just last week I made a trip to the late 1990's.

It was a rainy night, and I found myself drawn to an old copy of Stan Lee's and John Buscema's classic book "How To Draw Comics The Marvel Way" resting on my bookshelf.  For aspiring comic artists, this book is a must, and I think anyone who's ever wanted to draw superheroes owns a copy.  Most likely stacked between a couple of books written by Christopher Hart.

I don't specifically remember when I purchased my copy, but it had to be somewhere around 6th or 7th grade.  The late 90's...

Truth be told, I haven't opened my copy in years, but there was a time when I referred to it daily.  So much, that the book has taken on a worn look well beyond that of many others on my shelf.

I've heard that opening up old comics and re-reading them years (or even decades) later has a somewhat transportive effect on people, taking them back to a simpler time, when they were younger.  I've even experienced it myself with some classic issues in my collection.  But I was surprised how Stan Lee's drawing manual had the same effect.

I was reminded how much I practiced, and how long it took me to get my drawing where I wanted it to be.  Knowing that even now, I'm still refining my technique.  When I was younger, I wanted my art to look just like the pros, but looking back, the continued struggle to refine and grow is what keeps it exciting every single day!

Oh, and if you're planning to be the next great comic book artist, you can check out Stan's book by Clicking Here.

Tuesday, May 3, 2016

In Defense of Mary Sue: Part II

Last week, I wrote about Mary Sue.  I defended her.  I talked about how invoking her name to describe poor characterization has been done to death by critics, and how doing so is limiting a writer's creative possibilities.

This week, I'll be talking about the occasions when writers do create a "True Mary Sue," guilty of everything the name implies.

To begin, the "True Mary Sue" (TMS) is not the same as a well written "Smart, Strong, and Attractive" (SSA) character.  Many well written and popular characters, especially in comics and sci-fi, are SSAs.

It takes more than being just smart, strong, and attractive to be a TMS, but with so many people shouting "Mary Sue" left and right, it can be hard to know when a TMS might just be surfacing in your writing.  As a guide, I've put together the five defining traits of the TMS for easy reference.

*** 

The five defining traits of a True Mary Sue:

1.  The TMS never makes mistakes.  A well written SSA rarely make mistakes.  It's a subtle, but important, difference.  The SSA isn't perfect.  Eventually, they'll screw up.  That's what makes watching them learn from their actions and grow so compelling.  The TMS never grows because they're already perfect.

2.  The TMS is considered perfect in the eyes of the other characters within the story.  The TMS is never second-guessed, or questioned.  Unlike the TMS, a well written SSA is surrounded by characters willing to question his/her decisions and actions.  More importantly, the SSA will question himself/herself.  The TMS is never questioned, and never questions himself/herself, because he/she is never wrong.  Characters in the story who would normally disagree with a particular opinion or action will change their views if it is coming from the TMS.  In extreme cases of poor writing, the TMS makes questionable or outright bad decisions that are blindly supported by the other characters in the story.

3.  The TMS lacks evidence of greatness.  While the SSA can often be loved and praised, it is the result of specific "in-story" actions and events that show why other characters would love and praise them.  The TMS needs no in-story evidence.  Their greatness is a birthright.  They're great because they're great!

4.  The TMS is never challenged.  The SSA, despite his/her greatness, struggles.  The SSA requires the help of others to make the right choice, and requires the help of others to assist in the win.  The TMS requires no outside assistance, and the win is easy.  Without any conflict, there is no story.

5.  The TMS develops spontaneous abilities (mental or physical) to solve problems.  Because the TMS requires no support from anyone, spontaneous abilities are often required to secure the win.  Nobody has the ability to do everything, but it's a requirement for the TMS.  That's why they need spontaneous abilities.  Without them, there's no writing them out of a jam.

***

So there you have it, the five traits of the True Mary Sue!

As you refer back to your own character, be advised that the TMS needs to have all five traits to really be a TMS, so don't judge your character too harshly.  But if you do think your character fits all five, just remember, a TMS can be transformed into a SSA with some minor adjustments.

Happy Writing!

Thursday, April 28, 2016

In Defense of Mary Sue

Lovers of comics, sci-fi, and fantasy are all familiar with Mary Sue.  Well, at least they're familiar with her name...

But if you're not, here's a quick recap:  Mary Sue is the central character in Paula Smith's comedic ultra-short story "A Trekkie's Tale" originally published in Menagerie #2.  It's only a few paragraphs long (shorter than this entire blog entry) and it focuses on fifteen-year-old Mary Sue, a Starfleet cadet, perfect in every way.  In the story, Marry Sue is stationed on the Enterprise, immediately propositioned by Kirk, and after refusing, earns his respect.  After that, she is given command of the ship, beams down to a planet for an away-mission, saves the away-team, beams back on board, runs the ship, wins awards, gets sick, and eventually dies, surrounded by the Enterprise crew, who mourn her death, and celebrate her birthday as a national holiday for all time.

My recap might makes it sound like this story is longer than it is, but truth be told, I had to gloss over all the plot points because if I used more words, I'd be in danger of exceeding the original story's word count.

So why is something so short so bad for the comic and sci-fi genre?  Well...  It isn't.  Not in and of itself.  I'm fairly sure that Paula Smith had no idea Mary Sue would become the poster-girl for bad characterization.  The piece was originally written as a comedic look at bad fan-fiction, where the author inserts himself/herself in the story as the ultimate hero, as a form of wish fulfillment.

But it makes sense.  If you're going to write yourself into an already fictional world, why not make yourself the star?  These stories aren't meant to be well crafted.  They're meant to be fun, and they offer a fantasy where the writer and reader are the unquestioned heroes, loved by all.

To this day, fans of so many comic and sci-fi franchises have fun writing these kinds of fan-fiction pieces.  We live in a complex world, where life is rarely easy.  What's the harm in taking some time every now and then to escape to a different world where you make all the rules?  If the author is having fun creating their own adventures, and readers are having fun living the adventures with the author, I say let them continue.  And if the popularity of fan-fiction is any indication, they are.  

Okay, enough recap...  If Mary Sue's legacy ended there, I wouldn't be writing about her.  Unfortunately, comic and sci-fi fans turned Mary Sue into a weapon.  Her name became the term to describe any character deemed "too perfect," not just in fan-fiction, but in original fiction, too.  If a reader disliked a particular character, they'd say "Oh, he/she's such a Mary Sue."

It's a derogatory term, and now people use it so frequently, that writers are becoming nervous about writing characters without radical flaws.  If they create a character that is, for the most part, smart, strong, and attractive, the Mary Sue label is easily slapped on by those who dislike the character.  It's a problem because smart, strong, and attractive characters can often be interesting, and due to an author's fear of being called out for writing a "Mary Sue," they are changing their characters in ways that might not work for their story.

What makes a character being called a "Mary Sue" so hurtful to writers is that it goes beyond simply saying that a character is poorly written.  It implies that the character is being used as a proxy for the writer, and that not only is the character uninteresting, it's also the writer  As a writer, all my characters are crafted with specific traits.  None of them are me, but some of them share certain traits.  For the most part, readers won't know what is, or is not, me.

Haters...  Yes, I'm going to use that term...  Haters love calling out characters as a "Mary Sue" because they think that using the term makes them sound like critical thinkers, and that the term offers evidence for their dislike of a character.  It's no longer an opinion.  It's a fact.  The truth is, the character could be perfectly well written, and a particular reader may not care for them.  It's when that opinion is twisted to appear as fact that things go south.  It puts the writer in an uncomfortable position, having to defend their character to a hostile reader, and also explain why it isn't them.  Something that isn't easy to do without getting personal.

Even worse, re-writing characters to be more flawed to avoid being called a "Mary Sue" is limiting creative possibilities.  Most leading comic and sci-fi characters are smart, strong, and attractive.  Superman, the world's oldest superhero, might just be the world's oldest Mary Sue, too.  The wish fulfillment fantasies of two boys from Cleveland.  Going seventy years strong, I think it's hard to argue that Superman has been an unpopular character. 

To summarize, I think readers need to be more selective when using the term "Mary Sue" to describe a character, and writers need to stay true to their original visions, not altering characters to avoid the "Mary Sue" label.  But before I sign off, I thought I would mention that there are times when a character can be a "legitimate Mary Sue."  I'm going to talk about that next week, and how as a writer, you can avoid this...  Until then...

Thursday, April 21, 2016

The Future of Superhero Fashion

I think we're on the verge of another big shift in superhero costume design.

For a while, on-screen superhero costumes have been designed to look as close to their comic book counterparts as possible, with bright colors and patterns.  To avoid the total "spandex" look of the 70's, movie costumes often have textured elements that give the costumes a unique and stylish look.

Today, these designs are commonplace, but it wasn't too long ago that people thought designing the costumes to look like they do in the comics wouldn't translate well on screen.  That's why superhero costumes of the 80's and 90's were often made of black leather, molded rubber, and not necessarily designed to look like their comic-book counterparts.

As exciting as current movie superhero costumes are, I think audiences are ready for something new.  It's not a return to flat poly-lycra of the 70's, nor is it time to return to black leather and rubber, but there is something new that hasn't been done.

At least...  Not yet...

Mission Park Street Stories:  Episode 3 - The Future of Superhero Fashion!

Wednesday, April 6, 2016

Mission Park Street Stories Premieres on Wednesday

The title says it all!  Mission Park Street Stories premieres this Wednesday, at 11:59 PM on Perro Worldwide Comics!

The exciting first episode is the season 1:  Episode 1 Prologue, and details the origins of Team Mission Park and it's super-powered members.  Do not miss this episode!

The most recent episodes of Mission Park Street Stories are available to view on the front page of www.perroworldwide.com.  Episodes are also available for viewing at www.pwctelevision.com, where they are also archived.

Tuesday, March 29, 2016

Updates to MPSS mini-site

Mission Park Street Stories premieres next week, on April 6, 2016!

Behind the scenes, we're getting ready for the big launch, which is why we've updated the Mission Park Street Stories mini-site, Which can be found by clicking here.  

On the page, you'll see three big changes:

1.  The viewing window is bigger.

2.  We added a Cast & Crew Bios link button.

3.  Chapter descriptions are now online for episode one.

We think these changes will enhance your viewing experience, and in the coming days, we will be adding more, so keep checking in for the latest updates!

Wednesday, March 23, 2016

MPSS Lighting

I posted some exciting screen-captures from the pilot episode of Mission park Street Stories at www.perroworldwide.com

If you haven't yet seen them, I've attached them below.

The screen-captures show various PWC Characters in two different scenes.  One, at a dark warehouse, and the other at a late-night diner.  I'm particularly happy with how the lighting looks for both scenes, and I think the lighting fits the mood of the scenes perfectly.


Tuesday, March 22, 2016

Classic Riddle in MPSS

This classic riddle has relevance in the pilot episode of Mission Park Street Stories:

***
Three people check into a hotel room. 

The clerk says the bill is $30, so each guest pays $10. Later the clerk realizes the bill should only be $25. To rectify this, he gives the bellhop $5 to return to the guests. 

On the way to the room, the bellhop realizes that he cannot divide the money equally. As the guests didn't know the total of the revised bill, the bellhop decides to just give each guest $1 and keep $2 as a tip for himself. 

Each guest got $1 back, so each guest only paid $9.  This brings the total paid $27. The bellhop has $2. 

$27 + $2 = $29.  If the guests originally handed over $30, what happened to the remaining $1?

***
Can you solve it?

Tuesday, March 8, 2016

Practical Powers

Filming for Mission Park Street Stories continues to steadily move forward, and this week, I've been experimenting with practical effects.  Specifically, I've been experimenting with ways to practically show the members of Team Mission Park using their powers.

One of the hardest effects to create practically is Chris Ember's ability to transform into fire.  While it can be done rather easily with a digital solution, I feel that something is lost when live-action footage is replaced with animation. 

There is a scene in the first episode when Chris Ember's hands transform into fire, and after days of testing, I'm happy to say that we've found a way to showcase that ability without the use of digital effects.

The results are amazing, and I think it's because the effect is real.  Mission Park Street Stories premieres April 6, and when you see the effect for yourself, I think you'll agree that we made the right choice keeping it practical!

Tuesday, March 1, 2016

Spring Cleaning PWC Style

Today is March 1st.  It's a warm day in Boston, and Spring is in the air!  It's a time for growth and change.  Out with the old, and in with the new!

At Perro Worldwide, we've updated the website with an all new background splash.  It's a dynamic photograph of the city, and it adds a new sense of wonder to the homepage.  

We've also updated the front page video block, which is now exclusively reserved for previews of upcoming PWC comics, movies, and television you won't want to miss.  The way to read or watch the latest comics, movies, and television hasn't changed.  Simply navigate to the appropriate page by using the top navigation bar.

The new background splash and update to the front page video block are both small changes, but ones that we feel elevate the style of the entire website.  We're looking forward to seeing what you think!